Open Orbit


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Post Mon Feb 08, 2010 8:19 pm

Re: Open Orbit

*After Krogan had left Tur Yenagh in a form of self exile, he stopped by Yoggoy for a short period of time. He had failed as a Yuuzhan Vong, forced to flee the planet or face death in one form or another. He felt shamed, weak, and a coward. Worst of all he had left Kreia behind. He dare not say it out loud, but damn it, he had felt a stirring in his loins for that Shaper. Now he would never know the joy of bedding with her.*

*While in the Yoggoy system, the warrior shed every trace of his heritage. He removed his Vonduun Crab Armour, released his Amphistaff and Coufee, and lay bare for a while. He eventually managed to convince a merchant to trade what little he had left for clothing and a transport. What he received for all his worldly possessions was minimal. An old Z-95 headhunter that appeared to be held together by glue and corrosion, and a new set of attire. He his his face behind a mask, fearing that exposing himself as a Yuuzhan Vong was too great a risk.*

*After shedding his old self for something new, he left the system and set out for Corellia. During his brief stay on Yoggoy, he had seen a Holo-Net commercial for the GCCS. Apparently they were looking for soldiers. Krogan didn't have much experience with fighting outside of his own people, but surely his training as a warrior would prove useful there. At the very least, it was a job to get him by. Seeing as he was as aimless as a compass without a magnetic field, it was the best choice he had. The dented and rusted starfighter left the system shortly after. One could tell that the pilot within its cockpit was fresh.*
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Post Sun Feb 21, 2010 5:42 pm

Re: Open Orbit

*The 9th fleet exited hyperspace a fairly good distance from the planet. All electronic countermeasures were enabled and sensors would find it nearly impossible to detect them. The fleet moved into an extremely high orbit as they circled the planet.*
=Commodore Parks=
Commander we have made the first jump. Sensor masks are on and we are preparing for the next jump.

Good, jump as soon as we are ready.
*The fleet circled the planet quickly and were soon in range of their next jump. For a brief moment the sensor masks were dropped as the ship disappeared into hyperspace.*
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Post Sat Mar 27, 2010 9:09 pm

Re: Open Orbit

*A small ship drops from hyperspace far on the outskirts of the system. It's diamond shaped hull is unlike anything native to this galaxy. It's two-tone highly polished plating shimmers a deep red color on it's dorsal side and dark yellow on it's underbelly. It's engiens glowing a soft blue, it speeds toward the planet.*
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Post Sat Apr 03, 2010 4:53 pm

Re: Open Orbit

*The Yoggoy defense force steps up its patrolling to prevent enemy intrusions.*
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Post Tue Apr 13, 2010 9:15 am

Re: Open Orbit

*The following fleet exits hyperspace on the edge of the system:

1x Ac'siel Class II star destroyer with 40 Chiss Orbital Drop Pod tubes in each hanger.
The flagship "Formidable"[Shields at 50%] [sensor mask activated]
-20 Long Range Megamasers
-100 Heavy Megamasers
-100 Ion cannons
-80 plasma missile launchers
-40 Tractor Beam projectors
-200 point defense quad maser cannons
-800 Type I plasma missile launchers


9x Csapla-class Assault shuttles with 12 Chiss Orbital Drop Pod tubes.
"Intrepid", "Fearless", "Bulwark", "Dauntless", "Tribune", "Archer", "Challenger", "Furious" and "Retribution". [Cloaking systems activated]
[2] Light dual megamaser turrets
[4] Concealed dual maser turrets
[2] Rear facing single maser turrets
[2] Shock net missile launchers (8 missiles each)
[2] Plasma missile launchers (12 missiles each)
[2] Rear facing shock net launchers (6 nets each)
[1] Mine layer (20 assorted mines)


60 Chiss Phantom II's
Armament:
3 M-c5.6 maser cannon turrets
3 Ion Cannons
2 Multi-purpose warhead launchers
1 rear facing connor net launcher
Countermeasures:
-Synthetic stygium cloak [activated]


Chiss fleets in the system:
39 Chiss Shadows, "Ghost Squadron"
Armament:
4 M-c5.6 maser cannons
2 ion cannons
Countermeasures:
Fractal pattern armor
Chiss sensor mask [activated]
Chiss Anti-cloak


With all it's stealth systems engaged the fleet moved around the planet and jumped away.*
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Affiliation: Tikerian Expeditionary Force (TEF)

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Post Wed Apr 21, 2010 7:37 pm

Re: Open Orbit

*The Tikerian Expeditionary Force drops out of hyperspace near the planet and takes up orbit. The fleet sends a transmission to the surface. The Tikerians, being unable to communicate in any language know in this galaxy send the transmission in the form of a numeric code that any moderately advanced society should be able to decifer.*

:: This is Admiral Valdemar Schouberg, commander of the Tikerian Expeditionary Force. We wish to speak to your leader. We come in peace. ::

*The fleet stands by and awaits reply.*
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Post Fri Apr 23, 2010 1:20 pm

Re: Open Orbit

*The orbital defense fleet consisting of 1 Palleon SD 2 Ardent fast frigates and 20 Tie Defenders quickly translates the message and sends one back in the same language.*

:: This is Commodore E'rook of the Yoggoy defense force. If you wish to speak to our leader I suggest you go to Bakura where our main fleet is stationed for the moment. Our Admiral K'trall is in command there. Shogun Ethinaga is currently dealing with internal issues on Lwhekk. Here are the coordinates for Bakura. *The coordinates are transmitted.* ::
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Post Fri Apr 23, 2010 8:31 pm

Re: Open Orbit

*How many new worlds exist in this galaxy? They would find out. The fleet lays in a new set of coordinates and jumps to hyperspace.*
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Affiliation: South Corulag Trading Company and the Echani Coalition

Post Mon May 10, 2010 9:35 am

Re: Open Orbit

*A Action VI transport marked with the logo of the South Corulag Trading Company drops out of Hyper Space and positions itself in orbit around the planet of Yoggoy. The Echani Coalition and this planet has a history, a history that sends a chill down the back of all echani onboard the shuttle. The Captain of the transport sends a message to the local authorities.*

=The Captain=
:: Yoggoy Defense Force!This is the South Corulag Trading Company requesting permission to land in the open terrain as well as a meeting with one of the local authorities. Thank you! ::
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Post Thu May 13, 2010 3:00 pm

Re: Open Orbit

*The orbital defense fleet consisting of 1 Palleon SD 2 Ardent fast frigates and 20 Tie Defenders quickly move between the Transport and the planet. Commodore E'rook sends a comm back to the transport.*

:: This is Commodore E'rook of the Yoggy defense fleet. Permission granted. We will have 10 Tie Defenders escort you down. ::

*10 Tie defender move around the transport to escort her down to the proper place.*
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Affiliation: South Corulag Trading Company and the Echani Coalition

Post Fri May 14, 2010 3:18 am

Re: Open Orbit

*The echani men and women onboard the Action VI transport felt a cold chill down their spines as the Tie Defenders approached them. Remembering the tales the survivors of the war told upon their return they simply agreed to the escort. The Captain grabbed the comm.*

=The Captain=
:: This is acceptable. We shall move down to the planet at the location known as The Crash. Please feel free to send a official to meet us there, we have issues to discuss. Over and out! ::

*The Action VI transport powered up its shields and broke free from orbit moving down towards the Crash.*
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Post Wed Jun 16, 2010 3:30 am

Re: Open Orbit

*A Nex Class Battle Cruiser, 2 Crocinus Class Carriers and 114 Dart Class Interceptors. Move away from the shipyards and begin orbiting the planet. They change the fleets call sign into the Dark Sword Fleet. The Nex class is renamed Dark Blade.*
:: What is the Tau Empires bidding, where are we needed? ::
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Post Sun Jun 20, 2010 11:14 pm

Re: Open Orbit

*A freighter drops out of hyperspace and makes its way into orbit.*

*The Dark Sword fleet picks up the freighter and opens a comlink.*
:: Freighter what is your bidding here? ::

:: We have come to collect our shipment. We will be leacing soon there after. ::

:: Roger that proceed ::

*The ship proceeds down to the planet.*
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Post Sun Jun 20, 2010 11:31 pm

Re: Open Orbit

*A Stark Industries Assault Transport exits the atmosphere and makes its way to the shipyards.*
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Post Mon Jun 21, 2010 1:09 am

Re: Open Orbit

*Addonnexus moves away from the shipyards and orbits for a short while he knows his cover will be blown soon. He moves slowly away not looking suspicious.*
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Post Mon Jun 21, 2010 10:56 pm

Re: Open Orbit

*Dart-Class interceptors are sent after Valdemar as soon as news reaches of its theivery. But it is too late Valdemar pushes Addonexus into the wonderful world of hyperspace.*
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Post Sun Aug 08, 2010 5:53 am

Re: Open Orbit

*The Bloodrage fleet exits hyperspace and begins to take up positions around the hyperlane exit. The Crusader lines up facing the exit whereas the Despoilers spread around the exit in a large ring pointing inwards. The fighters were on alert and ready to launch in a moments notice. Shields were up and weapons were charging as they began to play the waiting game.*

1 Crocinus-class carrier [Crusader]
Armament:
2 Super heavy prow mounted Ion cannons (the power of 100 Ion cannons each)
8 multi purpose missile launchers
4 Triple barrelled heavy ion cannon turrets
20 Turbolasers
25 Double barrelled flak cannons
35 Point defence laser cannons
10 Tractor beam projectors


6 Despoiler-class Heavy Enforcers [Dread, Defiler, Disbelief, Damnation, Doom, Death]
Individual armament:
3 Quad Heavy Turbolaser turrets
8 Long range Heavy Ion cannon turrets
32 Medium Turbolaser turrets
18 Ion cannons
6 Flak cannons
30 point defence laser cannons
15 tractor beam projectors
2 boarding arms (includes 10 grappling cannons and laser cutters)
45m long armoured prow


16 V-16 Terminators [Docked aboard the Crusader]
Armament:
6 Miniature Magnetic Accelerators, capable of firing 40mm ammunition (classified as upper end Medium)
2 Medium Ion cannons
1 Magazine fed Nano missile launcher (24 missiles)
5 Concussion Missiles


12 Dart-class Interceptors [Docked aboard the Crusader]
Armament:
2 Dual heavy laser cannons
1 Discord missile launcher (10 reloads)
1 Point defence rapid fire laser cannon [rear mounted]
2 30mm chain guns (600 rounds a minute)
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Post Mon Aug 30, 2010 9:35 pm

Re: Open Orbit

*A small capsule exited hyperspace, and split open, spewing a handful of tiny probes into the orbital plane of the planet Yoggoy. Fanning out, the probes began recording their surroundings with active and passive scanners. They listened for any intelligent communications from the surface, and watched for any visuals or energy signatures of spacecraft or other defenses. A highly encrypted signal was beamed across space, through countless relay stations, and back to Lehon.*
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Post Tue Aug 31, 2010 12:49 pm

Re: Open Orbit

*A sparsely crewed Vic II blinks into the given co-ordinates and comes to a stop. The acting captain looks through the View port into the vast emptyness of Space. He had 200 Togorians on board, just incase, but he still felt naked. They were one undercrewed ship....Anything could happen....*

"Report."

--Nav officer--
"These are the co-ordinates we were given Sir. There is NOTHING out here....."

*The Captain got a little nervous, and began to pace*

"Get me a channel open"

*The Com officer nodded in reply, and opened a wide band com channel*

--Captain--

:: This is Captain kriff of Dark Tide, working though Kuat Drive Yards, delivering a ship as requested. Over. ::
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Post Tue Aug 31, 2010 1:03 pm

Re: Open Orbit

*The fleet had been waiting for this moment, the moment of glory. The Victory-II wasn't quite where they thought it would be but close enough. With a few minor adjustments the fleet had it's weapons aimed for their prey. Sorak was on the bridge of the command ship the Crusader, activating the comm system before speaking.*
:: All ships open fire, Ion cannons only, disable the ship before boarding. If you detect hyperdrive activity target it with the turbolasers, good hunting! ::
*That was all that was necessary to get the fleet into action. The various Captains barked orders at their bridge crew and soon the space before the fleet was alight with blue Ion fire. The Damnation and Disbelief moved in closer to the wedge shaped destroyer in preparation for their boarding action. Sorak held the fighters in reserve but would launch them at the slightest sign of trouble. He stood staring at the view screen towards his prize as his flagship shook under the strain of the main cannons firing. They sent immense amounts of energy out into the void to overwhelm the enemy systems, he would have this ship for his own or no-one would!*

Bloodrage Fleet Status wrote:1 Crocinus-class carrier [Crusader]
Armament:
2 Super heavy prow mounted Ion cannons (the power of 100 Ion cannons each) [Firing on the Vic-II]
8 multi purpose missile launchers
4 Triple barrelled heavy ion cannon turrets [Firing on the Vic-II]
20 Turbolasers
25 Double barrelled flak cannons
35 Point defence laser cannons
10 Tractor beam projectors


6 Despoiler-class Heavy Enforcers [Dread, Defiler, Disbelief, Damnation, Doom, Death]
Individual armament:
3 Quad Heavy Turbolaser turrets
8 Long range Heavy Ion cannon turrets [Firing on the Vic-II]
32 Medium Turbolaser turrets
18 Ion cannons [4 firing on the Vic-II]
6 Flak cannons
30 point defence laser cannons
15 tractor beam projectors
2 boarding arms (includes 10 grappling cannons and laser cutters)
45m long armoured prow


16 V-16 Terminators [Docked aboard the Crusader]
Armament:
6 Miniature Magnetic Accelerators, capable of firing 40mm ammunition (classified as upper end Medium)
2 Medium Ion cannons
1 Magazine fed Nano missile launcher (24 missiles)
5 Concussion Missiles


12 Dart-class Interceptors [Docked aboard the Crusader]
Armament:
2 Dual heavy laser cannons
1 Discord missile launcher (10 reloads)
1 Point defence rapid fire laser cannon [rear mounted]
2 30mm chain guns (600 rounds a minute)
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